Binding of isaac how many items




















Enemies can turn into poop even if they do not do contact damage, allowing you to apply the effect without taking damage. Isaac's tears turn into large scythes that pierce through enemies Similar to how Death's scythes look. Increases your chances to find an Angel Room instead of a Devil Room.

See the dedicated Devil room page for more details. Luck has no effect on the rate at which Tech. Unlike the Inner Eye and Mutant Spider items, this double shot item does not give a tears down, effectively giving you double damage per second potential. Reveals the locations of the secret and super secret room for the current floor and all future floors. Changes all card and rune drops into pills.

Any Tarot card or rune on the floor or current held when picking this item up will change into a pill. Gives all bombs a burning effect when they explode, leaving fire on the floor which deals 22 damage to enemies.

Isaac's tears now set enemies on fire, leaving a damage over time effect that does 4 or 6 damage per tick. There is a chance that tears that hit enemies will explode, leaving a small fire on the floor that damages enemies. When picked up, and at the start of each floor this rerolls all your current items, giving you a new item to replace each of the ones you had. Also rerolls all your stats at the same time, giving a random flat modifier that changes each time.

Tears now have a chance to apply the fear effect to enemies, which causes them to run away from Isaac. Tear size and damage falls off very fast with this item, the further the tear travels the less damage it does. Despite the very small tears visually, Proptosis is always a damage up at any range for tears.

However with lasers such as Brimstone this point is no longer true. If the total sum of all your health is at one heart after taking damage, the necronomicon effect will activate, dealing 40 damage to the entire room.

A yellow orbital fly that will block shots and when Isaac gets hit, will seek out the nearest enemy and attack it. If the fly is in its attacking state and there are no longer any enemies in range, it will return to Isaac and go back to being a defensive orbital.

A familiar that follows isaac around dropping white creep which slows down enemies that walk over it. A familiar that is controlled via the arrow keys and will automatically fire a laser if anything is in its line of sight.

Rotten Baby can only create one fly at a time, meaning if he has created a fly he cannot make another until it is used. A familiar that follows Isaac and leaves blood creep on the floor as it floats, hurting enemies that walk over it for 2 damage per tick. Spawns a familiar leech on the ground that hunts down enemies and heals you for half a heart each time it eats one.

A bag that follows Isaac and drops a random heart, coin, bomb or key every rooms alternating, 5 rooms then 6, then repeats. A large familiar black fly that bounces around the room, exploding on contact with enemies dealing 70 damage. Does not explode if it hits Isaac, however if it explodes on an enemy while Isaac is in range, he will take damage. A green brain that launches in the direction you are firing your tears and will explode on contact with enemies, dealing damage and poisoning anything in the blast radius.

Bob's Brain deals 60 damage and applies a poison damage over time effect, which deals double your tear damage per tick. When Isaac takes damage, a white attack fly will spawn that orbits him at a similar distance to the Distant Admiration fly.

The fly orbits a lot faster than Distant Admiration or Forever Alone and deals 5 damage per tick. A familiar that follows Isaac and can fire up and charge brimstone shots, exactly how the normal Brimstone item works but with less damage.

Prevents Isaac from taking any damage, but instead summons a familiar heart that follows you around. If the heart is hit, Isaac will take damage.

Blood donation machines and devil beggars can be used for free. Spikes and Curse Rooms no longer deal damage. A familiar ghost that follows Isaac around and chases enemies close-by, damaging them for 2 contact damage and causing a fear effect.

A familiar beggar similar to Bum Friend that follows Isaac and collects red hearts, giving Isaac soul hearts or spiders in return.

Soul hearts are the most common payout with only a small chance to spawn friendly, hostile spiders or black hearts. A very large orbital that moves around Isaac very slowly, blocking shots and dealing 2 contact damage per tick. Affects the speed of all other orbitals, slowing them down a lot NOTE: This effect does not happen until you get a new orbital after Big Fan. An adorable friendly blue spider that walks around the room laying other blue spiders which attack enemies. She can only spawn a maximum of up to 5 spiders at a time and will only do so while there are enemies in the room.

Spawns a friendly Mulligan that walks around the room. Mulligan can be hit by enemy projectiles, making him a good shield. When used, rerolls each item you currently own into another item room pool item and any pedestal items and pickups in the room.

When used, the D4 re-rolls each item you currently have into another random item from the same item pool. If you have an item with no room pool e. Blood Bag it will be rerolled into a random Item Room item. Each time an item is generated by the D4, it is also removed from the pool. When the pool is empty, it will eventually re-roll all your items into heart containers.

When used, rerolls all enemies in the room which are currently alive into another random type of enemy from any floor. Dangerous to use in early floors, it could replace a basement enemy with something usually found in the Womb only. Allows game breaking combinations with the Jera rune by chaining batteries and pickups and using it multiple times.

When used, you have a chance of getting one of the three following effects: Treasure Map floor layout , Compass map icons or Blue Map secret room locations. Allows you to fire a red flame infront of you, similar to the Blue Candle item, however the flame will stay for the current room. Isaac can now pick up hearts while at full health, which will be stored in the Jar and can be spawned again using the spacebar. When used, fires a 4 way brimstone laser in all cardinal directions, dealing a lot of damage to any enemies.

Maximum potential damage is ticks of 22 damage if the laser makes contact the whole duration. If you get close enough to an enemy that has a large hitbox, you can hit it with 2 of the laser beams, allowing you to deal a lot more damage. When used, this item will spawn a set of items or consumables based on which chapter you are currently on.

When used with Mom's Knife, you can still deal contact damage but will be unable to change the way the knife faces while the effect is active. When you hit a speed stat of 2. Gives huge horns which stick out, allowing you to deal 18 contact damage if you hit something with enough speed.

Will not deal contact damage unless you are moving fast enough at least 0. Isaac increases in size, gets a lion's mane and now has the ability to crush rocks by walking over them. Allows you to crush Red Poops and sometimes not take damage. However, If you also have flying you will always take damage. Converts all negative pills into their positive counterparts e.

All future stat upgrading items will now instead spread out across all other stats. When taken with another item which gives an extreme value in a certain stat e. Soy Milk can lead to interesting synergies. Isaac's tears turn bright green and always apply a poison effect to enemies which deals a total of double your tear damage.

Leaves a trail of tears on the floor behind Isaac which damages enemies that walk over it for 2 damage per tick. The tears down from this item is a x2. When you die with this item, you respawn in the previous room as Black Judas with 2 black hearts for health. Black Judas has a damage multiplier of 2. All future red hearts now heal for double. Half hearts heal a whole heart and full hearts heal 2 red hearts. Holes in the ground can be filled by crushing adjacent rocks, similar to how this can be done with bombs.

The eye has three states, white not firing , black first second of charging and blinking between black and white. If you get hit while Cursed eye is a solid black colour you are guaranteed to be teleported to another random room on the floor. If you get hit in either of the other 2 states you will not be teleported. When Isaac's tears hit anything, they leave a green toxic creep on the floor that damages enemies for 1 damage per tick.

A familar that is attached to Isaac, which will seek out and damage any enemies close by for 3 contact damage. A familiar eye that bounces around the room slowly and fires tears in the same direction as Isaac. A familiar fly that can be moved around via use of the arrow keys dealing 2. An iron ball and chain attached to Isaac, similar to Guppy's Hairball that you can fling around to deal 5 damage per tick.

The ball will block enemy shots and can also destroy environmental objects such as rocks, mushrooms and skulls. Does not decrease your movement speed stat at all however the ball has to be dragged around causing Isaac to slow down slightly when the chain is fully extended.

When used will cut your head from your body. Isaac's head will remain stationary and fire tears. His body can be controlled and spews blood nearby. While you hold the spacebar down with this item, it will empty the charge bar gradually.

When the charge bar gets to zero it will grant you a brief period of invincibility. If the spacebar is held for too long about 1 second when it has no charge, you will take damage. After taking damage, if you have half a red heart or less, The Polaroid will give you an invincibility shield for 5 seconds. After taking damage, if you have half a red heart or less, The Negative will deal 40 damage to all enemies in the room. Ludo and Brimstone create a large controllable red ring of death that does massive damage to anything in its path.

Taking this with Mom's Knife allows you to remote control the knife around the room, dealing huge damage. Isaac's tears become homing and have a large aura around them, which will deal damage to anything inside its radius. It also doesn't do poison damage despite having the tagline 'toxic aura tears'. Upon entering every 4th unexplored room, the Broken Watch will either slow down or speed up all enemies in the room.

A blue boomerang which can be thrown in a similar fashion to Mom's Knife, to stun any enemies it hits and deal damage. The boomerang can also be used to grab pickups and consumables from a distance, similar to the legend of zelda boomerang.

The range of the boomerang is affected by range, with number one the distance is very short and makes the item a lot less effective. The Boomerang can be used to kill shopkeeper corpses, allowing you to farm their drops for coins, items, Steam Sale etc. A one-time use item which when used, will duplicate any pedestal items or consumables in the current room.

If used in the Boss Rush, all the duplicates can be taken for free as well as one of the original items. With this item, at the start of every room you will deal double your tear damage to the entire room in a poison effect. Enemies killed now also leave a pool of creep on the ground where they died. This deals 1 damage per tick. High tear damage will cause this item to become very powerful for rooms with a lot of enemies, since they can die instantly and render the room harmless.

Enemies which spawn after the first few seconds of each room are not affected by this item, e. Flies spawned from a Mulligan dying. When used, the Mega Bean will freeze all enemies in the current room for a couple of seconds, deal 5 damage and poison any enemies in close proximity and send a wave of spikes across the room in the direction you are facing.

The enemies in close range will take 5 damage then have a poison over time effect which deals your tear damage 4 or 6 times. When used, reduces your health to half a heart and fires one large piercing spectral tear that does a lot of damage. This will affect all hearts including red, soul and black, reducing all of them down to half of one heart.

Isaac's bombs will now explode in a large cross-shaped pattern roughly 5 bombs explosions wide. It will not 'double' your familiars as the tagline suggests - if you have 2 of one kind, it will only give you an extra one. If the familiar only appears when taking damage i.

Dead Bird then Box of Friends will cause it to spawn but won't create duplicates. This can be used multiple times in the same room to generate more familiars, meaning you can get a level 4 meatboy or bandage girl by using this item 3 times in the same room. Gives you a familiar demon incubus that follows you and shoots tears exactly the same as Isaac's in terms of damage, stats and also effects.

It will mimic any tear effects you currently have and also copy your current stats, meaning it will fire with the same damage, fire rate and range. This familiar is very similar to Incubus, however it only copies damage and is not affected by tears or range upgrades. Sworn Protector will drop an eternal heart if it blocks 10 shots in one room.

Can only happen once per room. This familiar orbits Isaac at a middle length distance somewhere between Distant Admiration and Forever Alone. A familiar fly that moves in a straight line and attaches itself to the first obstacle or wall it comes into contact with in each room. If the obstacle it is attached to is destroyed then it will continue rolling in the direction it was previously travelling until it meets another wall or obstacle. The smaller bombs deal half damage and have a smaller explosion area.

They also retain most of your bomb synergizing items. When one of your bombs kills an enemy, a bunch of blue spiders are spawned to fight by your side. Tears will now travel through walls and appear out of the opposite wall, similar to a portal-type mechanic. Causes Isaac to spawn 6 troll bombs on the floor every time he gets hit, similar to the Anarchist Cookbook mechanic. A familiar baby that has a random chance to drop a battery pickup or freeze all enemies in the room for a short while.

If a tear misses an enemy, there is a chance for the multiplier to be reset back to 1. Piercing shots work with this item and multiple hits with a single tear will each give a damage bonus. Isaac has a random chance to fire a Holy tear, which when it hits an enemy, will spawn a light beam on the same enemy, dealing damage.

Causes you to become immune to explosions. Stomp damage i. Mom's Foot boss counts as an explosion and is therefore prevented by Host Hat. Only 1 Butt Bomb can be dropped per charge, so you'll need to stop firing then start again to drop another one. Butt Bombs explode for 50 damage like normal bombs, but also deal 10 damage to all enemies in the room and daze them for a short period of time.

Gives you a random item at the start of your next run You need to start a fresh run to receive the item. After capturing an enemy, the next use of the Friendly Ball will re-spawn the same enemy as a friendly companion which will attack other enemies.

When used, will detonate any tears currently on the screen and cause each one to split into 6 more tears which will fire in a circle, similar to Tammy's Head. The Gurdy is charged by holding down the fire button and letting go. The longer the button is held the faster Gurdy will fling itself across the screen. While it's nothing too spectacular visually, being able to spray four shots in a sweeping arc can be very efficient in staving off pursuing foes.

This item can be especially potent when combining with other items, as doing so bumps up the power and amount of tears per volley. This trusty fly familiar can go a long way in taking a lot of the heat off Isaac, despite its small size. This orbital pet will swiftly fly around and deflect all enemy tears on route towards hitting Isaac. This effectiveness is further amplified, as the tears are then shifted to homing tears that inflict two damage on enemies.

This fly is not infallible, as foes in extremely close range or unleashing a barrage of fire may elude this familiar at times. But generally speaking, this item makes for a great defensive option that can go a long way towards survival. There aren't many bells and whistles to this minimalistic item, but it's suitable in helping Isaac survive.

This blessed shield protects Isaac from taking damage by deflecting one hit , including those pesky Spiked Chests. This may not sound like much, but what's really handy is that the shield will be restored each time another room is entered. This not only gives it longevity as a life-saver, but it also allows Isaac to enter Curse Rooms and Sacrifice Rooms without getting hurt.

This can be compounded with the right synergies, such as Midas Touch, which will instantly turn foes into gold following the nullified first hit. An awesome new addition to the Repentance DLC, this item impresses with array of perks. These include the ability to take flight, two soul hearts, and most critically - a powerful beam that blasts all in its path. This occurs for a few seconds when the fire buttons are released, as he recharges the holy laser of death.

A peculiar feature of this item is that enemies in its path will be inflicted with damage equal to Isaac's damage stat, giving it solid offensive potential. This already potent beam can be further augmented when coupled with items like Spoon Bender, which adds a nifty homing feature to the laser. It offers Isaac and the player a rare bout of joy and respite in this otherwise dark, chaotic game. It's a bit like Christmas morning when scoring this one, as Isaac is brought to an abandoned version of the Home floor.

This brings the highly useful perk of being able to pick just about any item you want, as the room houses almost all of them. This can certainly put the fight in your favor, as you'll be able to hone in on some of the best items the game has to offer.

Only one item can be selected, but having this vast array of choices at your disposal is still quite handy.

As an added bonus, there are also a number of pickups and chests to rummage through in this magical room. There are some pickups you might not be able to get to, perhaps because they're behind rocks or spikes. The ball will block enemy shots and can also destroy environmental objects such as rocks, mushrooms and skulls.

Does not decrease your movement speed stat at all however the ball has to be dragged around causing Isaac to slow down slightly when the chain is fully extended. When used will cut your head from your body. Isaac's head will remain stationary and fire tears. His body can be controlled and spews blood nearby. While you hold the spacebar down with this item, it will empty the charge bar gradually. When the charge bar gets to zero it will grant you a brief period of invincibility.

If the spacebar is held for too long about 1 second when it has no charge, you will take damage. After taking damage, if you have half a red heart or less, The Polaroid will give you an invincibility shield for 5 seconds. After taking damage, if you have half a red heart or less, The Negative will deal 40 damage to all enemies in the room.

Ludo and Brimstone create a large controllable red ring of death that does massive damage to anything in its path. Taking this with Mom's Knife allows you to remote control the knife around the room, dealing huge damage.

Isaac's tears become homing and have a large aura around them, which will deal damage to anything inside its radius. It also doesn't do poison damage despite having the tagline 'toxic aura tears'. Upon entering every 4th unexplored room, the Broken Watch will either slow down or speed up all enemies in the room. A blue boomerang which can be thrown in a similar fashion to Mom's Knife, to stun any enemies it hits and deal damage. The boomerang can also be used to grab pickups and consumables from a distance, similar to the legend of zelda boomerang.

The range of the boomerang is affected by range, with number one the distance is very short and makes the item a lot less effective. The Boomerang can be used to kill shopkeeper corpses, allowing you to farm their drops for coins, items, Steam Sale etc. Can be used infinitely every room if you have Guppy's Paw and no red heart containers Can be exploited to get to the boss room without clearing any other rooms.

When Isaac takes damage, there is a chance he will gain the Gamekid effect, turning him invincible and dealing contact damage to any enemies he touches. Isaac no longer takes damage from walking over spikes and blood creep while this trinket is held. Mom's Leg will now appear every 60 seconds and stomp down randomly in the room dealing damage to enemies, similar to how Daddy Longlegs works but less frequent. A Missing Page: When taking damage, Isaac has a chance to deal damage to the entire room in a Necronomicon style effect.

Has a chance to trigger the Polaroid or Negative effect every time you take damage with half a red heart or less. Missing Poster: Dying in a sacrifice room while holding this trinket will reveal a puzzle piece on the death screen. Finding all the puzzle pieces will help you to reveal the final secret, unlocking the hidden character 'The Lost'. If held when you touch the chest after the Satan or Isaac fight and you don't have the relevant item to go to the next floor Polaroid or Negative , you have a small chance to be taken there anyway.

When Daemon's Tail is held, most future Heart drop will be rerolled into something else, with a certain chance to be rerolled into a Black Heart. Upon entering a new room that already has hearts on the ground, they will all be converted into Black Hearts. This essentially means you are sacrificing your heart drops for a higher chance of all other pickups.

Dying in a sacrifice room while holding this trinket will reveal a puzzle piece on the death screen. In Afterbirth dying with this trinket causes you to respawn as The Lost character and dying in a sacrifice room while holding this trinket will now unlock the Lost character.

The fire rate increase is applied in such a way that the higher your tear stat is, the more effective Cancer is. When taking damage, Isaac has a chance to deal damage to the entire room in a Necronomicon style effect. Mom's Purse. Creates a familiar which moves around the room in a similar fashion to The Peeper, shooting tears in the same direction as Isaac. If no enemies are in the current room, the foot will target Isaac and do damage if it hits , however it can be used to break rocks.

Grants the same effect as 'My Little Unicorn', which makes Isaac invincible and deal 40 contact damage to enemies per hit. Gives the player the Magic Mushroom effect, which increasing size and all stats by 1 for the current room. If you use the Strength card with 12 heart containers, it will take you down to 11 when you leave the room. Gives the player the flying effect for the current room, allowing the player to fly over obstacles in the room.

On or below the Womb, this acts as a random teleport, since there are no item rooms on those floors. A card which can be thrown as a projectile directly infront of Isaac, instantly killing anything it hits, including most bosses.

If thrown at a multi-phase boss with multiple forms such Satan, Mega Satan or Hush it will only kill that particular phase of the boss. If thrown at a multi-phase boss that works from a single health bar such as Isaac,??? When used, removes the price tag from all items in the current shop or devil deal, making everything free. Displays a random cryptic message on the screen similar to the fortune machine ones.

One of the following messages may show:. Each of the 10 things spawned can be any type of consumable or sometimes a pedestal item up to a maximum of 3 pedestal items. Any pedestal item created by Suicide King will be related to the room where it was used, meaning that using it in the Angel room will spawn Angel room items. When used, gives you an invincibility effect which lasts for 30 seconds much longer than normal invincibility effects.

When used, this rune will destroy all breakable objects in the current room, such as poop, rocks, secret room entrances. Can be used to double the number of golden item chests in the first room of the final Chest floor. Takes three hits to deplete and can be refilled with red hearts, but disappears forever when depleted.

When used, this rune deals 40 damage to all enemies in the room and consumes all pedestal items in the room, giving you a random stat increase for each item consumed. Can be used with Placebo to generate infinite batteries. Amnesia - Hides the floor map for the rest of the current floor same as curse of the lost. Can be negated with Black Candle. I found pills - Changes the appearance of Isaac's face for the current room Cosmetic change only. Lemon Party - Spawns a large yellow pool on the floor around you, damaging enemies which walk in it.

Puberty - Causes Isaac to grow hair for the rest of the run. Cosmetic change only. R U a wizard? Effect persists between rooms while the time period is active. Telepills - Teleports you to a random room when used. Addicted - Causes you to take a full heart of damage for all sources for the current room. If there are no enemies this pill spawns blue spiders instead.

Percs - Causes Isaac to only take half a heart of damage from all sources for the current room The Wafer effect. Power Pill - Gives you invulnerability and the ability to damage enemies for a short while similar to The Gamekid effect. Re-Lax - Causes Isaac to spawn poops behind him while he walks for a few seconds. Similar to Explosive Diarrhea but with poop.

Retro Vision - Pixelates the screen for a few seconds, obscuring your vision. Happens a total of 3 times over 30 seconds. Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Global Achievements. Global Leaderboards. I just noticed after picking up a new item can't remember which one it was, otherwise I'd just search it that my Serpent's Kiss powerup had disappeared.



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