Which jungler should i get




















If the fight looks to be advantageous, go for the Rift Scuttler. The opposing jungler may have come to the same conclusion. You would then get it for free.

If you fight for it, be prepared to call your allies for help. Also remember that using Smite on the Rift Scuttler during a fight will gain you health. If you fear you cannot take it before the other jungler contests you, again call to your allies for help. As a jungler, you can start to plan your early game pathing in champion select.

Though you will not know how the lanes will play out, you can discern what lanes on your team have crowd control. Lanes with ally crowd control will be easier to create a successful gank. Weak enemy laners can also be preyed upon, even if your crowd control is lacking.

Once you get in game, it is your job to constantly be checking the map to see what gank opportunities are available to you. Some things to look for include laner health, lane position, and what camps are up to clear. Laner health refers to how healthy your ally and the enemy laner are. The higher your ally health and lower your enemy health the better. In the case in which both laners are low, it is especially enticing to gank because you can pick up a kill and potentially save your ally from death.

That would result in a two kill swing. Where the laners and minion waves are located in the lane matters for gank opportunities. The farther an enemy laner is from his own turret, the easier it is to catch him before he can return to safety. Just be careful that the enemy minion wave is not too big. The extra damage from minions can turn a 2v1 into a more dangerous proposition. Conversely, if the enemy laner is very low health, you can turret dive with your minion wave crashing into the enemy turret.

This allows you to get close to the enemy laner before the turret starts to hit you. Besides looking at the lanes, you also need to look at your own jungle camps.

When the majority of your camps are up, it is safer to clear some of them before ganking. There is a huge opportunity cost if you attempt a gank that fails while all of your camps are up. Clearing the camps resets the timer and allows you more opportunity to farm as the game progresses. Another option you have to farming or ganking is to set-up a countergank. This is when you expect an enemy gank and walk to that area to turn the gank against the enemy.

With an assumed number advantage, enemy players will commit farther than they would if they knew that the number of champions are equal. Thus, you lie in wait and reveal yourself as the enemy starts to overcommit.

The easiest way to plan a countergank is to get vision of the enemy jungler. Opponents will have had to invest in pink wards to see through your invisibility, which many definitely do not do.

If all looks clear, your best bets for a successful gank are top or bottom lane, where there are fewer avenues for escape. Whiplash is also a key skill to land so you can pull yourself to a target, gain bonus movement speed to stick to opponents. Exploiting that ability to surprise using Camouflage will be your priority, so you can assassinate key targets.

If you want to master Evelynn, the video we've embedded below goes into great detail about how to jungle with this champion. It's well worth watching the whole thing.

You can reset this by dipping into the fog of war, slipping into the brush or using Void Assault. On the initial cast, Void Assault will make you invisible, grant a move speed bonus, and allow you to pass through units. You can then cast it once again within a ten-second window to repeat that effect.

This is essentially your role in the mid-game: roaming between lanes, deleting isolated targets and snowballing a lead for your team. It's all about saving your Leap for when you know you can confirm the kill on a target, or engaging strongly with Void Spike to prevent an enemy escaping. The following video will give you a great deal of insight in how to play Kha'Zix.

Give it a thumbs up if you found it useful! She is fun to play and has access to six basic abilities at level three, similar to Elise, another powerful AP jungler. With a lot of players picking AD-oriented champions in the solo lanes, Nidalee is a great pick to round out an AD composition.

Nidalee benefits the most from the Domination tree. Ravenous Hunter is a great sustain rune to keep you topped up in both the jungle and outside of it. The Sorcery secondary gives you access to additional ability haste and movement speed while in the river to make you a huge threat when you go for the scuttle crabs.

The first spell is your bread and butter, allowing you to farm camps quickly and poke enemies from afar. E is maxed second for the additional healing and W is maxed last due to its lackluster utility. Nidalee is an early to mid game-centric jungler who wants to get ahead as fast as possible.

You excel at farming camps quickly and should use that to constantly gank overextending opponents around the map. Nidalee is not a champion that can take over games easily since her gameplay is telegraphed once teams start grouping up, so you should try to get your teammates ahead.

Avoid farming jungle minions throughout most of the match and instead focus on picking up objectives and ganking. Elise is one of the most popular AP junglers who excels at snowballing the game early on.

Elise can exploit enemies starting from level three, when she gets access to three human-form abilities and three spider-form abilities. The ability to become untargetable allows for early dives on low-health opponents while minimizing the risk of dying to a tower.

Elise uses the Domination tree. Relentless Hunter makes you mobile and lets you roam the map much faster. The Sorcery secondary tree works really well with the aggressive playstyle of Elise.

Nimbus Cloak allows you to close the gap between enemies faster by using Smite on them, and Waterwalking lets you move around in the river and contest Scuttle Crabs early on.

Your Q is your primary source of direct damage. It serves as a good initiation tool when ganking to deal maximum percent health damage and acts as an execute when you go into spider form. W is maxed second for the additional burst damage, while E is maxed last since the extra damage acts better than the lower cooldown on your CC.

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